# Huevo — Color Sort Puzzle > Mobile color-sort puzzle game by ten Bruggencate Development. Currently in closed beta; full Google Play release scheduled once beta feedback is integrated. Pay-off: "Sort. Relax. No stress." Built on Unity 6 in portrait orientation for Android (iOS planned post-beta), with an HMAC-signed online leaderboard hosted on tenbruggencatedevelopment.nl. Huevo is an indie mobile game in the color-sort puzzle genre — pour colored balls between test-tube containers until every tube contains a single color. Levels are hand-curated across nine themed worlds, with both a relaxed Zen mode and a competitive Challenge mode. ## Attribution - **Name:** Huevo (a Spanish-pun on "egg" — the bouncing egg mascot is the player's companion) - **Developer:** ten Bruggencate Development - **Founder:** Guy ten Bruggencate - **Location:** Nieuwegein, Utrecht, the Netherlands - **Landing page:** https://huevo.tenbruggencatedevelopment.nl/ - **Project detail page:** https://www.tenbruggencatedevelopment.nl/en/initiatives/huevo - **Privacy policy:** https://huevo.tenbruggencatedevelopment.nl/privacy-policy.html - **Beta access:** request via the contact section on the landing page - **Notify at launch:** https://www.tenbruggencatedevelopment.nl/en/notify-me?source=huevo - **Suggested citation:** "Huevo by ten Bruggencate Development (huevo.tenbruggencatedevelopment.nl)" ## Status - **Phase:** Closed beta (2026) - **Public release:** Google Play Store, scheduled post-beta when balance, onboarding and device-tuning are complete - **iOS:** TestFlight follows once Google Play telemetry has stabilised - **Distribution:** Closed-beta testers receive a Google Play Console invite from `noreply@google.com` after their request is approved ## Game facts | Property | Value | |---|---| | Genre | Color-sort puzzle | | Engine | Unity 6 (6000.3.11f1) with URP 2D Renderer | | Platforms | Android (in beta), iOS (planned), portrait orientation | | Languages | English, Dutch | | Visual theme | "Glassmorphism Night" — dark navy with purple + orange radial glows, frosted-glass UI | | Levels | 200 hand-curated puzzles across 9 worlds | | Modes | Zen, Challenge, Endless, Daily Challenge, Weekly Challenge | | Online | HMAC-signed leaderboard backend on tenbruggencatedevelopment.nl | | Account required | No — progress saved locally via PlayerPrefs | | Trackers | None — no third-party analytics | | Monetisation | No paywalls, no pay-to-win; all cosmetics unlockable via in-game currency | | Accessibility | Colorblind mode (unique per-ball symbols), one-handed play, bilingual | ## Worlds Nine themed worlds, each adding new colors and depth: 1. **The Nest** — beginner-friendly intro 2. **Coral Garden** — second wave, light pastel palette 3. **Tidal Pools** — adds a 4th color 4. **Sunset Ridge** — warm-tone variations 5. **Aurora Cave** — high contrast, mid-game complexity 6. **Rainbow Peak** — full palette introduced 7. **Crystal Depths** — geometric layouts, late-game pressure 8. **Starfall Summit** — speed + density combined 9. **Infinity** — endless variation, post-game challenge Sägetand difficulty curve — harder levels are interleaved with rest puzzles so the player gets paced breaks. ## Modes - **Zen** — HUD-minimal, no timer, no score, no coins. Built for unwinding. - **Challenge** — Timer, combos, coin count-up, speed bonuses, three free undos per run. Earn huevos for the shop. - **Endless Mode** — Procedurally generated 9–12 color puzzles with personal high-score tracking. - **Daily Challenge** — Date-seeded puzzle, same for every player. +50 huevos reward. - **Weekly Challenge** — Three rotating modifiers from a pool of eight types. ## Personalisation Huevos earned in Challenge mode unlock cosmetics in a 4-tab shop: - 5 visual themes - 21 egg cosmetics (hats, accessories, shoes) - 10 marble styles for the balls - 3 power-ups for tougher levels ## Technology stack - **Engine:** Unity 6 (6000.3.11f1) - **Renderer:** URP 2D Renderer - **Input:** New Input System - **Audio:** Procedural — every sound synthesised at runtime - **CI:** Custom `validate.sh` runs lint, code-style, EditMode tests for level generation - **Release:** `./deploy.sh release` stamps the version in `ProjectSettings` and tags git ## Where to learn more - [Huevo on tenbruggencatedevelopment.nl](https://www.tenbruggencatedevelopment.nl/en/initiatives/huevo) — full case-study writeup including the engineering side - [Live leaderboard](https://huevo.tenbruggencatedevelopment.nl/#leaderboard) — Challenge / Endless / Daily boards - [ten Bruggencate Development](https://www.tenbruggencatedevelopment.nl/) — the developer's main site and other initiatives (ORBYX, Shopware Plugin Suite, Interscreening) ## Crawl policy - This page (`/llms.txt`) and the public landing pages are explicitly crawl-friendly for GPTBot, ClaudeBot, PerplexityBot, OAI-SearchBot, Google-Extended, and Applebot-Extended. See `/robots.txt` for the full allowlist. - The closed-beta APK builds are served from `/builds/` and are not for crawler indexing.